Extract
‘CoRRuPTioN_4.dll’ and ‘sinJect.exe’ to any folder (both in the same
folder). Copy ‘CoRRuPTioN_4.pk3’ to your MOHAA\main folder. Load up
sinJect and add MOHAA.exe. Make sure both MOHAA.exe and
CoRRuPTioN_4.dll are selected like so:
Then
all you have to do is load up MOHAA.exe and it should automatically
inject, you will hear a clicking sound if it succeeds, if not, check
the troubleshooting section or use a different injector.
The
hack is configured through cvars. All cvars start with ‘cr_’, so for a
complete list type in "cr_" and then press TAB to cycle through them
all.
Name(s) | Description | Values | Default |
cr_wallhack | A simple wallhack. | 0 = Off 1 = Player wallhack 2 = Enemy wallhack 3 = Entity wallhack | 0 |
cr_playerchams | Player chameleon skins. | 0 = Off 1 = On | 0 |
cr_itemchams | Item chameleon skins. | 0 = Off 1 = On | 0 |
cr_autoshoot | Automatically fires your weapon (except grenades and empty weapons) if you are aiming at a player. | 0 = Off 1 = On | 0 |
cr_nameesp | Draws player names above their heads. | 0 = Off 1 = On | 0 |
cr_weaponesp | Draws player weapon names above their heads. | 0 = Off 1 = On | 0 |
cr_distanceesp | Draws player distances above their heads. | 0 = Off 1 = On | 0 |
cr_esp_x cr_esp_y cr_esp_z | The coordinates (relative to the player’s head axis) at which to draw ESP. | Any floating point value. | 0.0 0.0 15.0 |
cr_skeletonesp | Draws player skeletons/bones (in 3D). | 0 = Off 1 = On | 0 |
cr_itemesp | Draws item names. | 0 = Off 1 = On | 0 |
cr_aimbot | Automatically aims at enemy players. | 0 = Off 1 = Instant aim 2 = Human Aim | 0 |
cr_aimpriority | Tells the aimbot which part of the body to aim at. | 0 = Head > Body 1 = Body > Head 2 = Head only 3 = Body only | 0 |
cr_prediction | How far ahead the aimbot should predict targets (in seconds). | Any floating point value (seconds). | 0.035 (35 ms) |
cr_headpoints | The number of aim points to randomly generate inside the hitbox volume. | Any integer value. | 20 |
cr_bonepoints | The number of aim points to uniformly generate along each bone (excluding the tags themselves) | Any integer value. | 2 |
cr_aimvec_x cr_aimvec_y cr_aimvec_z | The coordinates, relative to the player’s head axis, at which the centre of the hitbox should be. | Any floating point value. | 2.0 0.0 5.0 |
cr_hitbox_x cr_hitbox_y cr_hitbox_z | The size of the hitbox, with the centre at the aim vector, along the player’s head axis. | Any floating point value. | 7.0 7.0 8.5 |
cr_hitboxes | Draws the hitboxes in 3D around player’s heads to show where the aimbot will aim. | 0 = Off 1 = On | 0 |
cr_ignoreglass | Allows the aimbot to aim through windows and other glass objects. | 0 = Off 1 = On | 0 |
cr_preaimtime | How far to predict your own movement and aim at targets ahead of time (in seconds). | Any floating point value (seconds). | 0.2 (200 ms) |
cr_zoomcam | The magnification factor of the zoom camera. | 0.0 = Off Any other floating point value = Magnification factor. | 0.0 |
cr_zoomcam_x cr_zoomcam_y cr_zoomcam_w cr_zoomcam_h | The position and size of the zoom camera in screen coordinates. (X, Y, Width, Height). | Any integer value. | 128 96 256 192 |
cr_mirror | Draws the mirror camera (shows what is behind you). | 0 = Off 1 = On | 0 |
cr_mirror_x cr_mirror_y cr_mirror_w cr_mirror_h | The position and size of the mirror camera in screen coordinates. | Any integer value. | 128 292 256 192 |
cr_fov_x cr_fov_y | Sets the field of view (angle) for the aimbot. e.g. Setting both of these to 90.0 will only aim at targets within 90 degrees of your crosshair. Tip: Use the ‘cr_setviewfov’ console command to set these to your view FOV. | Any floating point value between 0 and 360. | 360.0 360.0 |
cr_locksensitivity | Locks your mouse sensitivity when the aimbot is enabled for increased accuracy. | 0 = Off 1 = On | 1 |